This article explores the potential of relationship-based computer games as simulation software for qualitative network research. using a case study on the inter-personal dynamics of medieval aristocratic networks. with the Old Norse-Icelandic sagas (12th-13th c. ) as its source material. https://herbsdailyes.shop/product-category/scales-and-body-composition-analyzers-scales/
Simulating medieval connections: Grand strategy games and social network analysis
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